Fat, Meat, and Bones: Summary Writing in the Night Trails
Night Trails was my submission to the 2025 Delta Green Shotgun Scenario Contest. It didn't really make a splash, and I think that's because I had to cut it to the bone to get it under the word count. I'm not complaining, I did it to challenge myself, but I think I found the limit.
When I first started practicing summary writing, I learned the difference between the fat and the meat: do you really need that elaborate backstory if the players have no way to learn it, and it doesn't really change the scenario to learn it? Then I pushed myself further, and learned that there are different kinds of meat: an NPC can be described in 6, 60, or 600 words. How many do they really need, and how much can be left to the imagination? With this product, I learned that underpinning that meat is bone, and with an elaborate enough structure that bone adds up to a lot. I had multiple bespoke mechanics, a 3-location investigation, three procedurally-generated areas each with a travel challenge, 3 locations, and 2 encounters, and 3 different endings. I managed to convey all that in under 1,500 words, but it was cut so close to the bone that some parts would be difficult for a stranger to understand, and there was no meat left to sell the thing!
Lesson learned. Meat is important. I have found my limits.
If I were to do it again with a 1,500-word limit, I would probably cut it down to only one procedurally-generated area, and use those extra words to sell the intro in the beginning.
Well, I did do it again, but without the word limit! I saw Fix Your Hearts or Die: David Lynch Game Jam 2 and realized, shit, that sounds a lot like my Night Trails scenario. What would this look like if I took the same bones, and let myself fluff it up? It had to be a bespoke TTRPG, which meant including a whole new game system to replace the Delta Green system I was leaving behind (760 words). I used the breathing room to add some VERY high-level advice regarding horror roleplaying games and surrealist horror in particular (260 words) and an example of play that's non-essential but an effective way to show all the rules in action and fun to read (940 words). I expanded the 65-word intro/background/hype section (now 340 words) and 200-word additional rules explanation (now 580 words). I actually didn't change the bones much at all, but by merely using full sentences and elaborating on vague points, they doubled from 1,250 words to 2,470!
In total, I expanded the core scenario from 1,500 words to 3,390 words, and added 1,960 words in additional content. And that's not even mentioning the fact that each page now has a unique background, compared to the original document that had only one. That's a lot of meat!
Anyways. You can find it here.
I read Night Trails when you submitted it to the Shotgun Scenario Contest and, indeed, it was difficult for me to understand what was going on and how to run it. But I liked some of the ideas and imagery, so I'm glad to see you wrote an extended version. I will check it out!
ReplyDeleteLet me know how you like it!
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