The NKR: My System for Building System
I'm of two minds regarding mechanical resolution systems. On the one hand, people will find a way to have fun with anything. Have you ever seen people get excited and yell while playing Trouble? It's a terribly designed system, and people love it anyways. Likewise, there are a number of D&D 5e hacks that should really be using a different system, but people have a blast playing them anyways. Fun doesn't care about your facts. Do what you want ! On the other hand, systems can tremendously shape the way a game plays and feels, and I care a lot about them. After years of trying to accomplish dungeon crawls in D&D 5e, my first game of Into the Odd felt like heaven. The rules and the content are so crisp and they merge so harmoniously at the table. Turns out, all that OSR theory has an impact in play. Who knew? So it's both the most important issue a TTRPG can resolve, and also literally doesn't matter. I have decided to treat it like it matters to satisfy the d...